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Audio Video Interleaved Video  |  1997-09-01  |  23.2 MB  |  640x480  |  10fps  |  2 minutes, 45 seconds
Transcription: In this tutorial, we'll explain the object-oriented editing concept and demonstrate how to use the grouping and scoping functions in Kool. Everything in Kool is considered as an object. An object can either be an item entity, a brush, or a group of other objects. This essentially allows us to use a multi-layered grouping structure in our Quake maps. Imagine a Quake map made out of level sections, which in turn are made from simpler structures, which themselves can be made from from other smaller objects or brushes. In our case, we'll use the map file office.qle for our example. As you can see, ...